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Junior Guardian Karate
Student Handbook

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Junior Guardian Karate
Student Handbook

This handbook is provided as a training aid for students of Junior Guardian Karate and their families.

The Junior Guardian Karate Student Handbook has all the information a student needs to know for two years of the program. This includes the complete list of Forms and Sets with a list of the moves. Basic information describing the moves follows the list of material.

Protocol Commands, information on Headbands and Belts, and information about Junior Leader and Assistant Instructor follow. Then the Instructor’s Guidelines provide a general outline of what material is emphasized during each session over a two year period.

The Appendices include all the Guardian Knights Scripts a student will need to learn for the first two years of training. Additional scripts may be obtained at the website or the school.



Junior Guardian Karate Material

Basic Form

Attention, Bow “Basic Form,” Position; Move

High Block Honor
Inside Block Truth
Outside Block Obedience
Low Block Responsibility
High Block Helpfulness
Inside Block Hard Work
Outside Block Wisdom
Low Block Never Give Up

High Punch Honor • Do the Right Thing
High Punch Truth • Never Tell a Lie
Vertical Obedience • Do What You’re Told
Vertical Responsibility • Do What You’re Supposed To Do Without Being Told
Underneath Helpfulness • Do Special Favors
Underneath Hard Work • Always Do Your Best
Uppercut Wisdom • Think First
Uppercut Never Give Up • Never, Ever, Ever Give Up

Forward Thrust Honor
Forward Thrust Truth
Side Thrust Obedience
Side Thrust Responsibility
Roundhouse Helpfulness
Roundhouse Hard Work
Back Thrust Wisdom
Back Thrust Never Give Up

Deflect Respect
Deflect Growth
Duck Humility
Duck Trustworthiness
Straight Block Contribution
Straight Block Forgiveness
Swat Kindness
Swat Great Attitude

Chop Respect • Treat Others Right
Chop Growth • Keep Getting Better
Vertical Chop Humility • Know Your Proper Place
Vertical Chop Trustworthiness • Do What You Say You’ll Do, Always Keep a Promise
Reverse Chop Contribution • Make a Real Difference
Reverse Chop Forgiveness • Just Let it Go
Straight Chop Kindness • Be Nice
Straight Chop Great Attitude • Have a Really, Really Great Attitude

Crescent Respect
Crescent Growth
Reverse Crescent Humility
Reverse Crescent Trustworthiness
Double Side Thrust Contribution
Double Side Thrust Forgiveness
Double Roundhouse Kindness
Double Roundhouse Great Attitude

Attention, Bow “Basic Form,” Position



Line 1

Outside Hand Sweep, High Punch, Underneath Punch, Side Thrust, Forward Thrust, Roundhouse, Back Thrust, Vertical Punch



Line 2

Back Knuckle, Underneath Punch, Reverse Crescent, Double Roundhouse, Step In Side Thrust, Chop, Uppercut, Straight Chop



Cover Commands

Right Cover, Cover Up - Back to the Line
Left Cover, Cover Up - Back to the Line
Right Cover, Cover Forward, Cover Up
Left Cover, Cover Forward, Cover Up
Right Cover, Split Cover, Cover Up - Back to the Line
Left Cover, Split Cover, Cover
Cover Back (Right)
Cover Back (Left)
Cover Forward (Right)
Cover Forward (Left)
Retreat (Left)
Skip Backward (Left)
Advance (Left)
Skip Forward (Left)
Jump Switch (Right)
Retreat (Right)
Skip Backward (Right)
Advance (Right)
Skip Forward (Right)
Switch (Right to Left)
Switch (Left to Right)
Jump Switch (Left)
Jump Switch (Right)
Right Cover to Right Cover Switch, Switch
Jump Switch (Left)
Left Cover to Left Cover Switch, Switch
Up



Basic Techniques

Basic Technique 1 - Outside Deflect and Palm, Front Kick
Basic Technique 2 - Duck and Hook Punch, Side Thrust
Basic Technique 3 - Straight Block, Power Slap, Reverse Elbow
Basic Technique 4 - Swat and Roundhouse, Elbow
Basic Technique 5 - Outside Block and Underneath Punch, Elbow



Foundation Form

Attention, Bow “Foundation Form,” Position
Bad Guy 1 - High Punch, Chop, Uppercut, Straight Chop
Bad Guy 2 - Forward Thrust, Side Thrust, Elbow, Back Knuckle
Bad Guy 3 - Reverse Groin Grab, Vertical Punch
Roll (Right Shoulder)
Bad Guy 4 - Groin Grab, Straight Chop, Eye Poke, Middle Punch
Bad Guy 5 - Back Knuckle, Low Punch, Reverse Crescent, Crescent, Back Thrust
(Cover)
Bad Guy 6 - Underneath Punch, Reverse Chop, Vertical Chop, Crescent
Bad Guy 7 - Step In Double Side Thrust, Underneath Punch, High Punch, Chop, Groin Grab, Vertical Chop, Reverse Crescent
Bad Guy 8 - Double Roundhouse, Palm, Eye Poke, Vertical Punch, Reverse Chop,
Hook Punch, Hook Punch, Elbow, Cover, Side Thrust
Bad Guy 9 - Reverse Groin Grab, Low Punch
Roll (Left Shoulder)
Bad Guy 10 - Double Block, Double Chop, Palm, Back Thrust; (Cover)
Bad Guy 11 - Double Side Thrust, Uppercut, Forward Thrust
Bad Guy 12 - Double Roundhouse, Roundhouse, Middle Punch
Bad Guy 13 - Roundhouse, Circle, Breathe, High Crosswrist Knifehand, Break
Attention, Look Left, Look Right, Look Ahead, Bow



Stance Set

1. Right Cover, Cover
2. Forward Stance
3. Horse Stance
4. Back Stance
5. Cat Stance
6. Jump Switch (now in Left Cover)
7. Forward Stance
8. Horse Stance
9. Back Stance
10. Cat Stance



Falls and Rolls

Fall and Roll 1 - Fall Forward
Fall and Roll 2 - Fall Backward
Fall and Roll 3 - Roll Forward
Fall and Roll 4 - Roll Backward
Fall and Roll 5 - Breakfall



Kick Techniques

Kick Technique 1 - Side Thrust, Front Kick, Front Kick, Roundhouse
Kick Technique 2 - Arm Knee Guard, Front Kick, High Punch, Sternum Rake, Double Chop
Kick Technique 3 - Leg Jam, Back Knuckle, Underneath Punch, Ear Box, Headsmash to Knee
Kick Technique 4 - Knee Block, Side Thrust, Instep, Outstep, Upward Heel, Spinning Reverse Crescent
Kick Technique 5 - Range Defense, Side Thrust, Roundhouse, Roundhouse, Back Knuckle, Side Thrust















Junior Guardian Karate
Move Descriptions

The list below includes all the movements Junior Guardian Karate students need to know. It is divided into general categories: Blocks/Defenses, Punches, Chops, Other Hand, Kicks, Covers/Stances, and Falls/Rolls. Within each category, items are listed in alphabetical order. The descriptions are very short. They are intended only as reminders. If more detail is needed, please check with an instructor.

Each move is described for the Right Side when right and left are used in the description. Reverse all references of “right” and “left” to perform the Left Side of the same move.


Blocks/Defenses

Double Block - Reach forward and upward with both hands together, like you’re reaching between an attacker’s arms reaching for you. Deflect both sides outward and toward you at the same time. Finish with both hands by your head, elbows tucked close to your ribs.
Duck - Drop straight down with the hips. Go under the punch. Keep the body over the hips.
High Block - Raise the arm past the face and over the head like you’re pounding upward.
Inside Block - Block inside like you’re pounding your right fist into a wall on the left.
Low Block - Use your fist to pound something away from your leg to the outside.
Outside Block - Block outside like you’re pounding your right fist into a wall on the right.
Outside Deflect - Reach forward across the center, deflect outside. Hunch the shoulder. Hand by the head.
Range Defense - This move is used in Kick Technique 5 in response to a linear kick, but may also be used against any move if you do not have a clear defense. If you are already in a Cover, this move is the same as Retreat. If not, then it is nearly the same as Cover except you will move backward far enough to avoid the kick. The key part of Range Defense is that you move back just far enough to get Out of Range of the kick. A perfect Range Defense would leave you at the Range at which an opponent could just barely touch you if he overreached his kick as far as possible.
Straight Block - Reach forward across your center then upward at a diagonal with a straight arm.
Swat - Slap downward with your hand.


Punches

Proper Fist: Fold the fingers down, thumb on the outside. Hit with the first two knuckles.

High Punch - Normal fist, punching head height.
Hook Punch - Fist almost upside down, dropping down in a circle and punching upward.
Low Punch - Normal fist, punching about belt level.
Middle Punch - Normal fist, punching at the solar plexus (top of the stomach).
Underneath Punch - Fist upside down, punching straight forward about rib level.
Uppercut - Fist upside down, punching upward in a straight line away from the body.
Vertical Punch - Fist sideways, punching straight forward about chest level.


Chops

Chop - Touch the hand to the ear on the same side, chop with the blade of the hand.
Double Chop - Both hands vertical, chop forward with both hands.
Reverse Chop - Touch the hand to the ear on the opposite side, chop with the blade of the hand.
Straight Chop - Hand flat, palm down, chop straight forward with the blade of the hand.
Vertical Chop - Hand vertical, fingers up, chop straight forward with the blade of the hand.


Other Hand

Back Knuckle - Fist like a punch, hit like you’re using the back of your hand to hit, but flex the hand back so the same two knuckles hit that you use for a punch.
Circle, Breathe - Circle: Each hand makes a circle at the same time similar to a double block, down on the outside and up on the inside, almost crossing in front, with the circles ending with the hands at chest level in the position of a double chop (two vertical chops). Inhale with a long, slow breath while making the circles. Breathe: Extend both hands like a double chop slowly exhaling, forcing the air out hard enough to make a sound with your breath.
Ear Box - Cup both ears with both hands.
Elbow - Arm bent, striking with the elbow from the outside to the inside. The part of the elbow that hits is on the forearm side of the bend. Often you will strike into your opposite hand, like you are crushing the ribs.
Eye Poke - All four fingers together, thrust at the eyes.
Groin Grab - Hand open, palm up. Strike forward so the heel of the palm strikes the pelvic bone (bottom of the hip between the legs). Grab and pull.
High Crosswrist Knifehand, Break - High Crosswrist Knifehand is like two reverse chops at the same time. After both hands hit, they slice outward and down.
Outside Hand Sweep - From a cover, used against someone in the same cover facing you (Right Cover to Right Cover, for instance). Hook your hand over the opponent’s wrist, and sweep his hand out of the way to your outside (the opponent’s inside). This move is usually used when an opponent has his guard up and we want to move his guard out of the way.
Palm - Hand open, fingers flat, strike forward with the heel of the palm. We keep the hand completely open. Do not fold the ends of the fingers.
Power Slap - Similar to a normal slap, but the power comes by hitting with the heel of the palm and twisting the hip.
Reverse Elbow - Arm bent, striking with the elbow from the inside to the outside. The part of the elbow that hits is on the triceps side of the bend.
Reverse Groin Grab - Palm down, swooping down and outward so the heel of the palm strikes the pelvic bone (hip bone part between the legs), grab and pull by letting the turn of the body pull the hand.
Sternum Rake - The fist, wrist and elbow are lined up like a punch that travels downward. The punch strikes in the middle of the sternum and rakes downward. The effect of a proper Sternum Rake is to round the torso, collapsing the rib cage similar to doing a crunch, and it also damages the sternum and can knock the wind out of an opponent as it drives through the solar plexus. It is most often used to set up a finishing move to the ribs or collar bones, and after other strikes have already damaged the opponent.


Kicks and Legs Moves

Arm Knee Guard - This guards against a Roundhouse when you are not yet sure of the opponent’s target. The arm guards the head down to the ribs with the arm vertical, and the same knee rises to meet the elbow so the shin guards from the ribs down.
Back Thrust - Linear kick: In tight, push out. Stomp with the heel toward the back.
Crescent - Circular kick. Foot arcs from the outside to the inside, hitting with the bottom of the foot.
Double Roundhouse - Like a roundhouse, but you keep the knee pointed at the target, pull your foot away from a low roundhouse (belt level), raise your knee higher to point it at the opponent’s head, and roundhouse again high (head level).
Double Side Thrust - Like a side thrust, but you stomp knee height sideways first, pull the foot straight back toward you, then stomp sideways at head height.
Forward Thrust - Linear Kick: In tight, push out. Thrust the ball of the foot forward like a spear.
Front Kick - Kick forward and upward, like a groin kick.
Headsmash to Knee - [From In Front] - Reach behind the neck with both hands and using your forearms braced on them for leverage, bend their neck so their face points downward, then smash the head downward into a rising knee. Make certain the knee is above the hip at the time of impact. In Kick Technique 3, use the front knee. Either knee may be used effectively, with the choice dependent upon the direction of movement and the relative need for power or speed.
Instep - Lift the knee and stomp inward, from the outside to the inside. This move usually strikes a knee with the instep of your foot, so the foot must be lifted above the level of the knee. Ideally, an Instep should strike along a line flatter than diagonal when attacking from the inside, but perfectly diagonal is good for an Instep from the outside, such as in Line 4 and Kick Technique 4..
Knee Block - Typically used against a Roundhouse to the groin, pick up the leg with the knee pointing into the incoming kick. Bend the leg far enough so the kneecap isn’t exposed. If the leg isn’t bent far enough, an impact with the kneecap can damage your knee.
Outstep - Lift the knee and stomp outward like a Side Thrust to the opponent’s knee, usually hitting from the inside of the opponent’s leg and pushing his knee outward. Ideally, an Outstep should strike the knee along a line of attack flatter than a perfect diagonal so it pushes the knee outward. (An “Outstep” that does straight downward would be a Side Thrust.)
Leg Jam - This move looks a lot like a Knee Block, but it is used to jam a kick from in front. Lift your lead leg and skip in toward your opponent. The purpose of the Leg Jam is to occupy the space through which an opponent’s leg must travel to kick you.
Reverse Crescent - Circular kick. The foot goes to the opposite side, then arcs from the inside to the outside, hitting with the blade (side) of the foot.
Roundhouse - Circular kick. Turn your side to the opponent, point your knee at the target, kick with the ball of your foot coming around to hit in a partial circle.
Side Thrust - Linear Kick: In tight, push out. Turn sideways, lift the leg and stomp to the side.
Spinning Reverse Crescent - Described from Right Cover. If you start in Right Cover, you finish in Right Cover, and you kick with the right foot. Start your turn like a Switch, keep going clockwise until you can see your target, putting all your weight on your left foot and point your chest at your target. Then Reverse Crescent. As you improve, execute your kick as you spin, working it up to one fluid motion.
Upward Heel - Snap the heel upward behind you to strike an opponent’s groin. This move would usually follow an Instep or Outstep to the knee to clear the path. If you start with this move, it is easy for an opponent to catch your foot between his legs before the heel can strike.


Covers/Stances

Advance (Left) - From Left Cover. Step up with the back foot, then step forward with the front foot. Stay in Left Cover the whole time. The idea of the steps is to avoid getting in the opponent’s range as you advance while increasing your range. Having your back foot move up makes the kicking range of your front foot increase without actually getting closer to the opponent.
Advance (Right) - From Right Cover. Step up with the back foot, then step forward with the front foot. Stay in Right Cover the whole time. The idea of the steps is to avoid getting in the opponent’s range as you advance while increasing your range. Having your back foot move up makes the kicking range of your front foot increase without actually getting closer to the opponent.
Back Stance - Front foot pointed forward, back foot pointed at a diagonal or to the side, feet about as far apart as a cover, but the weight is mostly on the back foot. From the hips to the head, Stand Tall.
Cat Stance - Stand on the back foot. Only the ball of the foot of the front foot is on the ground.
Cover Back (Left) - Step backwards from Right Cover to Left Cover.
Cover Back (Right) - Step backwards from Left Cover to Right Cover.
Cover Forward (Left) - Step forward from Right Cover to Left Cover.
Cover Forward (Right) - Step forward from Left Cover to Right Cover.
Forward Stance - Front foot pointed forward with the front knee bent far enough that you cannot see your toes. The back leg is straight with the back foot pointing between forward and diagonal. From the hips to the head, Stand Tall.
Horse Stance - Feet pointed outward at a diagonal, knees bent over your feet. A low horse stance can be check by turning to the side and dropping one knee to the ground. If the head doesn’t have to drop for the knee to touch, that is a good, low horse stance. From the hip to the head, Stand Tall.
Jump Switch (Left) - From Right Cover, jump slightly upward and quickly switch to Left Cover in the exact same place. Do not move forward to backward.
Jump Switch (Right) - From Left Cover, jump slightly upward and quickly switch to Right Cover in the exact same place. Do not move forward to backward.
Left Cover, Cover - From whatever position you’re in, step back with the left foot to Left Cover. Left Cover has the left foot back a comfortable distance, both hands up to guard, both knees slightly bent. The idea of Left Cover is to “cover” the left side so the opponent can’t hit it while stepping back to create more distance and give you more time to respond.
Left Cover, Cover Forward, Cover - From whatever position you’re in, step forward with the right foot to Left Cover.
Left Cover, Split Cover, Cover - This is like a Jump Switch starting from facing forward. The right foot goes forward and the left foot goes backwards to Left Cover. The body stays in about the same place.
Retreat (Left) - From Left Cover. Step back with the front foot, then step back with the back foot. Stay in Left Cover the whole time. The idea of the steps is to get some distance from the opponent quickly without sacrificing your attack range by moving the front foot first. If you moved the back foot first, you front leg and possibly your body stay in danger for more time.
Retreat (Right) - From Right Cover. Step back with the front foot, then step back with the back foot. Stay in Right Cover the whole time. The idea of the steps is to get some distance from the opponent quickly without sacrificing your attack range by moving the front foot first. If you moved the back foot first, you front leg and possibly your body stay in danger for more time.
Right Cover, Cover - From whatever position you’re in, step back with the right foot to Right Cover. Right Cover has the right foot back a comfortable distance, both hands up to guard, both knees slightly bent. The idea of Right Cover is to “cover” the right side so the opponent can’t hit it while stepping back to create more distance and give you more time to respond.
Right Cover, Cover Forward, Cover - From whatever position you’re in, step forward with the left foot to Right Cover.
Right Cover, Split Cover, Cover - This is like a Jump Switch starting from facing forward. The left foot goes forward and the right foot goes backwards to Right Cover. The body stays in about the same place.
Skip Backward (Left) - From Left Cover. This is similar to a Retreat, except your lead foot skips back past where your back foot started. You move your front foot back past your back foot, skipping the back foot back to land in the same Cover. If you inadvertently change Covers, you can practice by stepping backwards with your front foot passing in front of your back foot, then stepping back with your back foot. Then speed it up so you skip quickly back. Stay close to the ground. It isn’t a leap backwards. It’s just a very rapid Retreat.
Skip Backward (Right) - From Right Cover. This is similar to a Retreat, except your lead foot skips back past where your back foot started. You move your front foot back past your back foot, skipping the back foot back to land in the same Cover. If you inadvertently change Covers, you can practice by stepping backwards with your front foot passing in front of your back foot, then stepping back with your back foot. Then speed it up so you skip quickly back. Stay close to the ground. It isn’t a leap backwards. It’s just a very rapid Retreat.

Skip Forward (Left) - From Left Cover. This is similar to Advance, except your back foot skips forward past where your front foot started. You move your back foot forward past your front foot, skipping the front foot forward to land in the same Cover. If you inadvertently change Covers, you can practice by stepping forward with your back foot, passing behind your front foot, then stepping forward with your front foot. Then speed it up so you skip quickly forward. Stay close to the ground. It isn’t a leap forward. It’s just a very rapid Advance.
Skip Forward (Right) - From Right Cover. This is similar to Advance, except your back foot skips forward past where your front foot started. You move your back foot forward past your front foot, skipping the front foot forward to land in the same Cover. If you inadvertently change Covers, you can practice by stepping forward with your back foot, passing behind your front foot, then stepping forward with your front foot. Then speed it up so you skip quickly forward. Stay close to the ground. It isn’t a leap forward. It’s just a very rapid Advance.
Switch (Left to Right) - From Left Cover, look to the left and behind you, then turn your body to face the opposite direction. Slide the new front foot (left foot) over as you turn if necessary for a good Right Cover.
Switch (Right to Left) - From Right Cover, look to the right and behind you, then turn your body to face the opposite direction. Slide the new front foot (right foot) over as you turn if necessary for a good Left Cover.
To Left Cover, Switch (Left to Left) - From Left Cover, look to the left and behind you, then turn your body to face the opposite direction like switching to Right Cover, then slide your left foot back to Left Cover.
To Right Cover, Switch (Right to Right) - From Right Cover, look to the right and behind you, then turn your body to face the opposite direction like switching to Left Cover, then slide your left foot back to Right Cover.
Up - From position, step back with the front foot to bring your feet together. Do not change the direction you were facing.



Falls/Rolls

Breakfall - Like a shoulder roll, but catch your body with the bottom of both feet and the opposite hand from the shoulder you went over.
Fall Backward - Sit down enough to touch your hands behind you and roll to your back. When you get up, roll to the side, brace your hands, slide your feet backward under you, and stand.
Fall Forward - Fall forward with arms bent, catching yourself on your hands and quickly lowering yourself all the way to the ground. When you get up, push up, pull your feet under you, and stand.
Roll Backward - This rewinds a Roll Forward. Sit with one leg tucked and the leg of the shoulder you will roll over straight. Point the shoulder back, get your head out of the way, and roll backwards over the shoulder, putting the knee from the straight let as close to the shoulder as you can. Get both feet one the ground and stand up.
Roll Forward - Knee, hand, reach through. Go to both knees, place the opposite hand in a straight line with both knees, and reach through with the same hand as the shoulder you’re rolling over. Reach straight backwards until your shoulder touches the ground where your opposite knee is and roll forward. Finish on one knee (the opposite knee) in forms, or on your feet in Falls and Rolls.



PROTOCOL COMMANDS

With some protocols, children are also expected to obey the same commands from their parents. One of these is the “Attention, Eyes on Me, Eyes on Who?” series. Parents who wish to give Karate commands should start by giving the children fair warning by announcing “KARATE RULES!” prior to giving a command.

The Bowing In Protocol is listed below, with additional notes for the Bowing Out Protocol. The Commands are listed in BOLD CAPS, with the meaning of the Command explained.


LINE UP

When this command is given, you have THREE SECONDS to line up for class. The most senior belts go on the right side of the line, with the junior belts on the left. If there are two many students for one line, start a second line.

DRESS RIGHT, DRESS!

Put your right hand on the shoulder of the student to your right. The instructor will demonstrate how much distance he or she wants between you by holding out his or her own arm, either straight or bent. Copy the instructor and spread out. The person on the senior end stays in place. Everyone else moves to even out the line.

ATTENTION

IMMEDIATELY stop whatever you’re doing, stand up, face the instructor that gave the command, and put your feet together, hands at your side. Say “YES, SIR!” if it was a man, or “YES, MA’AM!” if it was a woman.

EYES ON ME

Look directly at the eyes of whomever is giving the commands, and say “YES, SIR!” if it was a man, or “YES, MA’AM!” if it was a woman.

EYES ON WHO?

Still looking directly at the eyes of whomever is giving the commands, snap BOTH hands up, pointing at the person, and say “EYES ON YOU, SIR!” if it is a man, or “EYES ON YOU, MA’AM” if it is a woman. Then snap the hands back to your side as quickly as possible and remain at attention waiting for the next command.

BOW

Right fist, left hand open over the fist, holding them both in front of your heart. Bow slightly. Look at the person to whom you are showing respect. (The open hand means “Humility” and the fist means “Power,” so the bow mean “Humility Over Power.”)

WELCOME TO CLASS [GOOD CLASS EVERYONE]

Clap for everyone to show that you want to encourage them to do well and want everyone to be happy and excited about learning something today! [At the end of class, you clap because you want to encourage others that did a good job and show that you are thanking them to making class better by working hard. You do this if anyone did a good job.]

[CLASS DISMISSED]

At the end of class, students are not dismissed until the Instructor says “Class Dismissed.”


Guardian Academy Headbands

In each 8 week Session, a student will typically earn between 20 and 24 Behavior Stars, with the maximum possible 32 for exceptionally good behavior or progress on whatever Parents are teaching the child. The Bonus Star Certificates a student earns for performing their Guardian Page Scripts does not count toward this total (students earn 5 Bonus Stars when they test on a Guardian Page Script).

A student who already has earned a headband in Little Guardian Karate continues from the same headband in Junior Guardian Karate. A new Junior Guardian Karate student will start at White Headband and spend the first year working through the headband colors to Black Headband. A student from Little Guardian Karate will continue earning headbands until earning a Black Headband.

The items listed as General Requirements under the Headband Color are requirements to perform for the appropriate headband.

Headband Colors
General Requirements and Time

Stars Headband Color Typical Time to Earn
0 White Starting Headband

20+ Yellow 8 Class Weeks past White
+ know words 2 Months Total (approximate)
+ enthusiastic obedience

40+ Orange 8 Class Weeks past Yellow
+ words and meanings 4 Months Total (approximate)

60+ Purple 8 Class Weeks past Orange
+ Strong Kiai 6 Months Total (approximate)

80+ Red 8 Class Weeks past Purple
8 Months Total (approximate)

100+ Brown 8 Class Weeks past Red
10 Months Total (approximate)

120+ Black 8 Class Weeks past Brown
+ Enthusiastic Leadership 12 Months Total (approximate)
+ Bowing In, Bowing Out
+ Good Example

For students who previously studied Little Guardian Karate, the Guardian Knight Scripts and Karate material requirements are connected to Belts rather than the headband.

Sleeve Stars and Patches

After earning a Black Headband, students will be awarded Sleeve Stars. Blue Stars are attached to the right sleeve. After a student has earned five Blue Stars, then the student will start earning Red Stars. Red Stars are attached to the left sleeve. A student should expect to receive one star every eight weeks of full attendance.

After all ten sleeve stars are earned, a student will earn a lapel patch next. The lapel patch will follow about one full trimester (four months) after the last star. The lapel patch is the last award made for accumulating stars. Students still earn spending stars for Shopping.
Jr. Guardian Karate
Six Year Black Belt Program
Minimum Age: Little Guardians transfer Age 5
Starting In Jr. Guardian Karate: Age 7

Two Year Rotation, 6 trimesters

Trimester: January - April, Odd Years
Advanced Basic Form, Blocks, Defenses
Line 1
Line 2
Cover Commands
One Month+ of Sparring

Trimester: May - August, Odd Years
Advanced Basic Form, Punches, Chops
Basic Techniques
One Month+ of Sparring

Trimester: September - December, Odd Years
Advanced Basic Form, Kicks
Stance Set
Falls and Rolls
High Kicks, Low Stances
One Month+ of Sparring

Trimester: January - April, Even Years
Advanced Basic Form, Blocks, Defenses
Foundation Form bg 1-7
Targets and Guard
One Month+ of Sparring

Trimester: May - August, Even Years
Advanced Basic Form, Punches, Chops
Foundation Form bg 8-end
Speed and Power
One Month+ of Sparring

Trimester: September - December, Even Years
Advanced Basic Form, Kicks
Kick Techniques
High Kicks, Low Stances
One Month+ of Sparring